What to Build First: Defining MVP with Scenarios – Agile on the Beach Conference 2018


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Watch Tatiana Kolesnikova & Arvid Torset present their Agile On The Beach 2018 session entitled “What to Build First: Defining MVP with Scenarios”

What to Build First and Why: Goal-Oriented MVP

What is the minimal version that should be build? We ask this question when we configure both a brand new product or a new set of functionality in an existing one. How to define what is in and what is out? How to leave emotions and company politics out of MVP equation?

Goal-oriented MVP is a practical implementation of Lean Business and human-oriented design principles in development process. It is a methodology that helps the team define what to build first so that the result is really minimal, complete and helping reach business goals. The centre of this methodology is outcome scenarios: understanding how the first version of the product will work or rather how people will work with this first version.

During this lecture Tatiana and Arvid cover the whole process – from initial idea all the way to the backlog of the first release, suggesting it is not a strict framework, but a set of flexible techniques that are applicable in different projects with different stakeholders and team composition.

Watch and learn:

• How to decide what is really necessary to build in the first version of the product and what can easily wait until stage two;
• How to make this first version as small as it can be and send it to the market as early as possible;
• How to proceed from the overall vision all the way to well structured Agile sprints.

TATIANA KOLESNIKOVA – BIOGRAPHY
Norway – Seniordev – Head of Design

UX design consultant with academic background in both IT and design, Tatiana’s main role is to breach the gap between these two disciplines. She has extensive working experience in information architecture, usability analysis and full range UX and UI design both in-house and as an external consultant.

Now as a head of design at Seniordev, Tatiana’s responsibility is to facilitate defining product strategy, organize collaboration between design, development and product parts of the teams and train and mentor UX and UI designers. She kick starts about half a dozen projects every year and making it as effective as possible is her most urgent need. Therefore she is deeply interested in the the most efficient methodologies and techniques in her field: she studies the experience of others, applies them in her everyday work and speaks about the results at tech and design conferences.

ARVID TORSET – BIOGRAPHY
Norway – Seniordev – Technical Architect

Building software development teams from ground up has been Arvid´s main specialty for more than ten years. His task is to assemble the technologies that are suitable for a particular business problem and then find the right set of people and skills for them. He has done this for clients in hugely diverse domains and also for several companies where he was a co-founder.

Work on all these projects have revealed the same problem: traditional tools and artefacts are not very suitable to establish efficient communication in team that try to work lean way. It is a new process that is needed, the process that ties all the stakeholders and developers closer together – from the CEO to the QA. Arvid is working on creating this process and teaching the teams to sustain and evolve it.

Agile on the Beach is a leading annual conference in Falmouth, Cornwall UK. Since 2011 Agile on the Beach has been a two day agile conference, set on the Cornish coast with a beach party in between. The conference explores agile software, products, teams, business and practices. With over 400 attending, the conference hosts 50 seminars and workshops to provide the ultimate agile learning experience, along with ample opportunities for networking at its 3 evening events.
www.agileonthebeach.com

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